The walls of existence are tumbling down. Though the chinks and cracks may not be obvious to all, knowledge of their continual collapse is the impetus to the doomlord’s worldview. Nothing can prevent this collapse – so why not join in, and exult in the eventual end of all?
A doomlord’s life holds the greatest appeal for fighters and barbarians who enjoy smashing and destroying. Some rogues, rangers, and clerics, especially those devoted to deities with the destruction and death domains, join the ranks of the faction.
Hit Dice: d12
To qualify to become a doomlord, a character must fulfill all the following criteria.
Base Attack Bonus: +7
Feats: Improved Sunder, Weapon Focus (any sword)
Special: Must sunder a weapon, scatter 500 gp into a crowd, and destroy a building. These acts must be witnessed or verified by a member of the Doomguard.
The doomlord’s class skills (and the key ability for each skill) are Acrobatics (Dex), Athletics (Str), Disable Device (Int), Knowledge (engineering), Knowledge (factions), Perception (Wis), Spellcraft (Int), and Survival (Wis).
Skill Points at Each Level: 2 + Int modifier.
All of the following are features of the doomlord prestige class.