Cloistered Cleric

The cloistered cleric spends more time than other clerics in study and prayer and less in martial training. He gives up some of the cleric’s combat prowess in exchange for greater skill access and a wider range of spells devoted to knowledge (and the protection of knowledge).

Alignment: Like the cleric, a cloistered cleric’s alignment must be within one step of her deity’s. Most cloistered clerics are of non-chaotic alignments, as they often believe that a disciplined lifestyle lends itself better to learning.

Hit Dice: d6

Class Skills

The cloistered cleric’s class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Ranks per Level: 6 + Int modifier.

Table: Cloistered Cleric

Level BAB Fort Save Ref Save Will Save Special Spells Per Day
1st +0 +2 +0 +2 Aura, channel energy 1d6, domains, lore, orisonsas cleric
2nd +1 +3 +0 +3 as cleric
3rd +1 +3 +1 +3 Channel energy 2d6as cleric
4th +2 +4 +1 +4 as cleric
5th +2 +4 +1 +4 Channel energy 3d6as cleric
6th +3 +5 +2 +5 as cleric
7th +3 +5 +2 +5 Channel energy 4d6as cleric
8th +4 +6 +2 +6 as cleric
9th +4 +6 +3 +6 Channel energy 5d6as cleric
10th +5 +7 +3 +7 as cleric
11th +5 +7 +3 +7 Channel energy 6d6as cleric
12th +6/+1 +8 +4 +8 as cleric
13th +6/+1 +8 +4 +8 Channel energy 7d6as cleric
14th +7/+2 +9 +4 +9 as cleric
15th +7/+2 +9 +5 +9 Channel energy 8d6as cleric
16th +8/+3 +10 +5 +10 as cleric
17th +8/+3 +10 +5 +10 Channel energy 9d6as cleric
18th +9/+4 +11 +6 +11 as cleric
19th +9/+4 +11 +6 +11 Channel energy 10d6as cleric
10th +10/+5 +12 +6 +12 as cleric

Class Features

All of the following are features of the cloistered cleric class.

Weapon and Armor Proficiency: Cloistered clerics are proficient with simple weapons and light armour.

Aura (Ex): A cloistered cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details).

Channel Energy (Su): As cleric channel energy.

Domains A cloistered cleric’s deity influences her alignment, what magic she can perform, her values, and how others see her. A cloistered cleric gains three domains, the knowledge domain plus two domains chosen from among those belonging to their deity. A cloistered cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if their alignment matches that domain. If a cloistered cleric is not devoted to a particular deity, they select two domains to represent their spiritual inclinations and abilities (subject to DM approval). The restriction on alignment domains still applies.

Each domain grants a number of domain powers, dependent upon the level of the cloistered cleric, as well as a number of bonus spells. A cloistered cleric gains one domain spell slot for each level of cleric spells they can cast, from 1st on up. Each day, a cloistered cleric can prepare one of the spells from their three domains in that slot. If a domain spell is not on the cleric spell list, a cloistered cleric can prepare it only in their domain spell slot. Domain spells cannot be used to cast spells spontaneously.

In addition, a cloistered cleric gains the listed powers from all three of their domains, if they are of a high enough level. Unless otherwise noted, using a domain power is a standard action. Domains are listed with the cleric class.

Lore (Ex): Thanks to long hours of study, a cloistered cleric has a wide range of stray knowledge. This ability is identical to the bard’s bardic knowledge class feature, using the cloistered cleric’s class level in place of the bard level.

Orisons: Cloistered clerics can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Cleric under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.

Spontaneous Casting: A good cloistered cleric (or a neutral cloistered cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cloistered cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).

An evil cloistered cleric (or a neutral cloistered cleric who worships an evil deity) can’t convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with “inflict” in its name).

A cloistered cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player’s choice). Once the player makes this choice, it cannot be reversed. This choice also determines whether the cloistered cleric channels positive or negative energy (see Channel Energy).

Chaotic, Evil, Good, and Lawful Spells: A cloistered cleric can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.

Bonus Languages: A cloistered cleric’s bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of her race.

Spellcasting Add the following spells to the cloistered cleric’s class spell list: 0 – message; 1st – erase, identify, unseen servant; 2nd – fox’s cunning; 3rd – illusory script, secret page, tongues (reduced from 4th level); 4th – detect scrying; 6th – analyze dweomer; 7th – sequester; 9th – vision.

Cloistered Cleric

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