Tag: Goatswood Flayer Victims

Results

  • A1-E01

    In which persons of great destiny meet, lightning is fought, a fragmanted prophecy is shared, and portent events unfold . . .
    [[:naedas-lutand]], a young nobleman, and [[:sitani-wo]], a fledgeling monk, travel to …

  • A1-E02

    In which Good and Just Ideals are fought for, peace is strived toward, and unlikely persons are forced together under unfortunate circumstances . . .
    The foreign warriors escort [[:naedas-lutand|Naedas]] and [[:taga]] …

  • A1-E03

    In which companions are separated, achievements are charted, and a dust smuggling ring gets underway . . .
    On the morning of their second day in the rehabilitation camp, three guards and a woman with a long braid …

  • A1-E04

    In which the weak give up their friends, administrations are changed, and a volatile wizard is beaten bloody and dragged away . . .
    The trio endures in the Arcadia Rehabilitation Camp; [[:sitani-wo|Sitani]] works …

  • A1-E05

    In which one dedicated to order makes a stand against order, chaos is wrought in the lawful planes, and new allies are found . . .
    [[:sitani-wo|Sitani]], resolved to make a stand against [[:gulbrand]]'s oppression, …

  • A1-E06

    In which friendships are formed, gears are crossed, dangerous divides are leapt, and many darks are discovered, divulged, declared, and demanded . . .
    [[:naedas-lutand|Naedas]], [[:sitani-wo|Sitani]], and [[:tim-ocher …

  • A1-E07

    In which civilization is found, spoils are sold, citizens are questioned, and slavery strikes . . .
    [[:abacus-rex|Abacus]], [[:naedas-lutand|Naedas]], [[:sitani-wo|Sitani]], [[:taga]], [[:tim-ocher|Tim]], and [[: …

  • A1-E08

    In which debts are repaid, accoutrements are acquired, appointments are made, and doors are traversed . . .
    [[:abacus-rex|Abacus]], [[:naedas-lutand|Naedas]], [[:sitani-wo|Sitani]], [[:taga]], [[:tim-ocher|Tim]], and …

  • A1-E09

    In which city clerks are made cranky, unsound investments are counted up short, many many miles are marched, a fickle fiend sacks her security, and a sultry singer's assent seems to have slipped her mind . . .
    The …

  • A1-E10

    In which ruffians aggress, footwear is frisked, hooligans are held captive, and an ultimatum is served alongside splendid teas and cakes at Madamme Sanguine's . . .
    [[:abacus-rex|Abacus]], [[:naedas-lutand|Naedas]], …

  • A1-E11

    In which a building burns down, an assortment of artwork is destroyed, men turn themselves into wolves, and rubies are actually really expensive . . .
    [[:naedas-lutand|Naedas]], [[:sitani-wo|Sitani]], [[:taga]], [[: …

  • A1-E12

    In which a caper is cooked up, a stalker is caught, an estate is explored, hidden corridors are discovered, and a young man reunites with his mother . .
    While scoping out the Rex Estate, [[:abacus-rex|Abacus]], [[: …

  • A1-E13

    In which illusions are affirmed, rubies are recovered, a meeting is held in the back of a butchers shop, and a sissy is finally sent home . . .
    The group stands before [[:abacus-rex|Abacus]]' mother, Evania Rex, in …

  • The Justiciar

    In which a killer is on the loose, an investigation is mounted, and an oath of justice is sworn . . .
    [[:arathiel-horgold]], a [[Mercykillers | Mercykiller]] paladin, is leaving the Jail after work on the evening of …

  • The Goatswood Flayer

    In which criminals are corralled, an operation is undertaken, and information is exchanged . . .
    [[:sitani-wo|Sitani]] and [[:naedas-lutand|Naedas]] purchase a rundown house in the Hive for themselves, Robert, …

  • Danger, Danger

    In which one sworn to wisdom is untrue to the truth, a mysterious material remains shrouded in secrecy, and a capricious friend comes forward . . .
    On the 4th day of Blooming [[:tzenka-sobol|Tzenka]] shares what she' …

  • Further Down the River

    In which a pilgrimage is undertaken for the prospect of knowledge, a divide is crossed, an arduous puzzle is bestowed, and a cloying secret stays dark . . .
    [[:naedas-lutand|Naedas]], [[:sitani-wo|Sitani]] and [[: …

  • The Men who Folded Themselves

    In which another victim falls, the flayer is found, and an unfamiliar road is run. . .
    [[:arathiel-horgold|Arathiel]] notices a new pattern in [[:the-goatswood-flayer|the Goatswood Flayer's]] movements; after …

  • The Long Hall

    In which treasures are scoped, an endless way is walked, unfamiliar monsters are defeated, and a once-hot trail goes adrift . . .
    [[arathiel-horgold|Arathiel]], [[:naedas-lutand|Naedas]], [[:sitani-wo|Sitani]], [[: …

  • The Ruined Prime

    In which realizations dawn, storms strike, disguises are donned, cursed places traversed, and a curious cartographer pledges their assistance too readily . . .
    [[:arathiel-horgold|Arathiel]], [[:naedas-lutand|Naedas …

  • The Untimely Dream

    In which travellers take to the road, a magical message seems unaware of relevant developments, a mercenary is mangled, and the night is spent in an unremarkable place . . .
    Arathel, Sitani, Naedas, Taga, and Margot …

  • Additional Feats

    Player Classes

    This page contains information on where each class is most likely to be found, as well as which archetypes are the …

  • Cloud Signs

    On the Prime Material World of [[Vidalok]], Every village has at least one elder who can read the clouds. Oftentimes, this person is called on to predict the weather, but this is as far as their eyes can see into the future: they lack the true second …

  • Player Races

    Humans

    The Humans of Vidalok possess exceptional drive and a great capacity to endure and expand, and as such they inhabit the majority of the known world. They are a diverse people, and their cultures and appearances differ widely by region, …

  • Powers

    Powers. Deities. Gods. All are names for the highest high-ups of the multiverse, the endless, immeasurably powerful bloods who lord it over mortal beings and draw strength from the collective beliefs of their worshippers. Most folk think the powers are …

  • Ukko

    • Chief of the Kalevala
    • Alignment: Lawful Good
    • Portfolio: Sky, air, weather, avians
    • Worshippers:
    • Domains: Air, Good, Feather, Law, Weather
    • < …

  • Marduk

    • The Justice Bringer
    • Alignment: Lawful Neutral
    • Portfolio: Cities, wind, thunder, storms, rain
    • Worshippers:
    • Domains: Air, Glory, Law, Protection, …

  • Set

    • Lord of Evil, Defiler of the Dead
    • Alignment: Lawful Evil
    • Portfolio: Evil, drought, desert storms
    • Worshippers:

  • Lei Kung

    • Duke of Thunder
    • Alignment: Lawful Evil
    • Portfolio: Thunder, Vengeance
    • Worshippers:
    • Domains: Evil, Law, Storms, Strength, War
    • Favored …

  • Artemis

    • Artemis of the Golden Shafts, Friend of Youth, Lady of the Lake, the Huntress
    • Alignment: Neutral Good
    • Portfolio: Hunting, …

  • Stronmaus

    • The Storm Lord, the Smiling God, the Thunderlord
    • Alignment: Neutral Good
    • Portfolio: Sun, sky, weather, joy
    • Worshippers: Storm and Cloud Giants
    • Domains …

  • Remnis

    • Alignment: Neutral
    • Portfolio: Sky, service, eagles
    • Worshippers:
    • Domains: Air, Feather, Travel, Weather
    • Favored Weapon:
    • Remnis …

  • Beory

    • Earth Mother
    • Alignment: Neutral
    • Portfolio: Earth, nature, rain
    • Worshippers: Druids, rangers, farmers
  • Rudra

    • Lord of Animals
    • Alignment: Neutral Evil
    • Portfolio: Storms, disease
    • Worshippers:
    • Domains: Animal, Decay, Destruction, Evil, Weather
  • Dugmaren Brightmantle

    • The Gleam in the Eye, the Errant Explorer
    • Alignment: Chaotic Good
    • Portfolio: Scholarship, invention, discovery
  • Aerdrie Faenya

    • The Winged Mother, Queen of the Avariel
    • Alignment: Chaotic Good
    • Portfolio: Air, Weather, Avians
    • Worshippers …

  • Hermes

    • The Master Thief, Messenger of the Gods
    • Alignment: Chaotic Good
    • Portfolio: Travel, trade, thievery, gambling, running
  • Thor

    • God of Thunder, Guardian of Asgard
    • Alignment: Chaotic Good
    • Portfolio: Thunder, weather, sky, crops
    • Worshippers …

  • Kura Okami

    • Alignment: Rain, snow
    • Portfolio: Sun, sky, weather, joy
    • Worshippers:
    • Domains: Chaos, Good, Water, Weather
    • Favored Weapon:
  • Susanoo

    • The Impetuous Male
    • Alignment: Chaotic Neutral
    • Portfolio: Storms
    • Worshippers:
    • Domains: Air, Chaos, Destruction, Liberation, Weather
  • Squelaiche

    • Alignment: Chaotic Neutral
    • Portfolio: Trickery, illusions
    • Worshippers: Tricksters, rogues, illusionists, bards
    • Domains: Chaos, Charm, Luck, Trickery
    • Favored …

  • Indra

    • The First Ruler
    • Alignment: Chaotic Evil
    • Portfolio: Weather, battle
    • Worshippers:
    • Domains: Chaos, Destruction, Evil, War, Weather
    • Favored …

  • Talos

    • The Destroyer, the Storm Lord
    • Alignment: Chaotic Evil
    • Portfolio: Storms, destruction, earthquakes
    • Worshippers …

  • History of Vidalok

    In the earliest days of [[Vidalok]], days only recalled in folk stories, the world was covered by lightning. Portals leading up into the sky were prominent, and the clouds were barely above the ground. In the earliest days, Vidalok was much closer to the …

  • Geography of Vidalok

    While [[Vidalok]] may be a diverse world filled with many different people and cultures, the Genasi agree that civilization in Vidalok starts in the capital city of Arvisa and extends from there. The farther any settlement is from Arvisa the more …

  • Vidalok Astrology

    Divination and fortune-telling are important aspects of [[Vidalok]] culture. Most of the nobility keep at least one personal seer in their employ, and an accurate diviner is one of the most highly-prized possesions a man can have. Even the peasantry and …

  • Races

  • Classes

    Classes from the Pathfinder Core Rulebook, Advanced Player's Guide, Psionics Unleashed, Ultimate Combat, and Ultimate Magic are all permissible in the game. Classes from Pathfinder Occult Adventures will not be used. Other classes, be they from D&D 3.5 …

  • Skills

    Climb (Str) and Swim (Str) have been combined and renamed Athletics (Str). Any classes with Climb and/or Swim as a class skill now receive Athletics as a class skill. Knowledge (Local) (Int) has been renamed Knowledge ( …

  • Feats

    Planescape Setting Feats

    Amoral [General] You are careful to keep your moral and ethical beliefs hidden from spells. Prerequisite: Cha 13, Base Will Save +2 Bonus Benefit: You gain the spell-like ability undetectable …

  • Spells

  • Traits

  • Prestige Classes

    Prestige classes from the Pathfinder Core Rulebook, Advanced Player's Guide, and Psionics Unleashed are all permissible in the game. Other prestige classes, be they from D&D 3.5 Material or other Pathfinder supplements, may be approved at the DM's …

  • Faction Abilities

    Credit to Guile's World and Planewalker for many of the following faction abilities.

    Athar

    Divine Disavowal: Defiers receive a +2 faction bonus on all saving throws against divine spells, spell-like abilities, domain powers, …

  • Action Points

    Action Points provide a player with the means to alter d20 rolls in dramatic situations, reflecting the luck that can change crushing failure into heroic success. Your character has a limited number of action points, and you must use them wisely, …

  • Cosmology

    Before stepping through any door, a body'd better have a quick lesson in cosmology - how else is a basher going to know where and what things are? First, it's important to know just what a plane is. To the serious philosopher types, a plane's a world, or …

  • Factions

    Depending on who a body asks, he'll be told that the factions are the lifeblood of the planes - or the worst plague that's ever befallen them. 'Course, it's not like anyone can remember a time when there were no factions. Most of the groups that exist …

  • Planar Barbarian

    Barbarians who strike beyond their homeland sometimes find that they go far indeed. Barbarians have no trouble with the dangers, the miles, and the wonders that travelling entails, and planar travel, while more grand, offers a barbarian a chance to refine …

  • Planar Bard

    Some hold that if one had the eyes to see, the world would be revealed as a symphony of celestial music, each theme playing out its part on the stage of reality. For some bards, this intuition is true. When they let the scales slip from their eyes, they …

  • Planar Cleric

    Clerics who focus on the planes trade their ability to turn undead for control over extraplanar creatures. Outsiders view skilled planar clerics with awe or fear. Hit Dice: d8

    Requirements

    To take a cleric planar substitution level, …

  • Planar Druid

    The forces of nature, both subtle and grand, are manifestations of a deeper reality, where cosmic spheres revolve about each other in an awesome celestial dance. That dance generates the energy behind the fury of a storm, the brilliant sun, and even the …

  • Planar Fighter

    Planar travellers often have some fighting skills. Those devoting a substantial amount of time and effort to the pursuit of planar puissance gain additional powers and tactics useful against planar foes. Hit Dice: d10

    Requirements

  • Planar Monk

    Monks who travel the planes do so for a wide variety of reasons, ranging from seeking to restore an ancient artifact to their temple to a much more general quest for enlightenment. The magnificent diversity of the planes lead many monks to adventure, and …

  • Planar Paladin

    Dedicated to upholding law, promoting good, and serving as an example for others in the name of their god, paladins seem to live their lives in an effort to carry a tiny bit of their deity's plane wherever they go. If they have done their jobs well, …

  • Planar Ranger

    Rangers from the Material Plane stalk and protect forests and hills, and the same is true for rangers who live on other planes. Of course, they may be crystal forests and hills of flame, but the deep personal connection and dedication remain exactly the …

  • Planar Rogue

    The only thing more varied and unpredictable than a rogue's intentions are the infinite planes of reality. No matter what a rogue wants to do, no matter what treasure or information of experiences she seeks, it can be found somewhere on the planes. A …

  • Planar Sorcerer

    Though many claim a sorcerer's power derives from draconic heritage, a few sorcerers believe that their arcane prowess comes from an even purer source -- the planes themselves. It isn't uncommon to see sorcerers travelling the multiverse in search of …

  • Planar Wizard

    While other spellcasters may have a vested interest in particular planar viewpoints, the wizard prefers a more open policy toward the planes. To a wizard, the planes represent knowledge and power, and the wizard who can learn the secretes of the planes …

  • Defiant

    Even among the zealous Athar, a special few are regarded with awe and respect for their dedication to the cause. These individuals, called defiants, once worshipped divine beings for power but turned from the path. They now take the teachings of the Athar …

  • Doomlord

    The walls of existence are tumbling down. Though the chinks and cracks may not be obvious to all, knowledge of their continual collapse is the impetus to the doomlord's worldview. Nothing can prevent this collapse - so why not join in, and exult in the …

  • The Center of the Multiverse

    It's usually upsetting to Prime Material bashers when they hear that their little world isn't the center of the universe, which is why they're known to planars as the Clueless. Members of a faction called the Signers might argue otherwise, but smart folks …

  • The Unity of the Rings

    A ring's a thing without a beginning or end. Remember that, because rings are the second key to understanding the planes. Everything comes in rings. Sigil is a ring, the Outlands are many rings, the Outer Planes form a ring, the Elemental Planes form a …

  • The Rule of Threes

    Good things come in threes," they say. Well, so do bad things. Either way, the number 3's important - some say it's got power. Things out here tend to happen in threes, like Prime Material, Inner, and Outer Planes; Good, Evil, and Neutrality; Law, Chaos, …

  • The Prime Material Plane

    The Prime Material is just one plane, but it contains lots of individual worlds. A world may be only a single planet or it may be a complete system with planets, moons, asteroids, comets, stars and more. Each world is sealed like a bubble in its own …

  • The Inner Planes

    These are the rings of the elements, the building matter of the Prime Material Plane. They're places of narrow-minded extremes, places whose very existence is devoted to a single substance to the near exclusion of all else. The plane of Fire is filled …

  • The Outer Planes

    For a true planar, the planes means the Outer planes, the Great Ring. No other place has the same richness or the same tingle of power as any of the Outer Planes. They comprise the greatest of all the rings, each plane its own universe. Some have limits, …

  • Harmonium

    The mulviverse has always needed someone like us.
    The secret of the multiverse? That's simple, and every cutter in the Harmonium knows what it is: "The …

  • Fraternity of Order

    All our history has been building to the day when we will know and control all there is.
    These folks are sure that everything's got laws. Mankind's got …

  • Mercykillers

    To err is shameful, To punish divine.
    As far as this faction's concerned, justice is everything, and there ain't no sod who can give it the laugh. …

  • Bleak Cabal

    You hear the barmies howling in the mazes? If you're here to learn the secrets of the multiverse, you might as well save yourself some time and go join 'em, because that's all it means - that and nothing else.

    Doomguard

    Everything decays. We're just here to help it along.
    Ever hear of entropy, berk? Take a look around: Everything's going down the tubes, falling apart, …

  • Dustmen

    The multiverse is a mortuary. Everybody's dead. Some are just more dead than others.
    These guys say Life's a joke, a great trick. Nobody's alive: in fact, …

  • Society of Sensation

    To experience everything is to understand all.
    According to these folks, the multiverse is known by the senses - the only proofs of existence. Without …

  • Transcendent Order

    Empty yourself of thought. Allow the multiverse to act through you.
    These guys say that for a body to become one with the multiverse, he's got to stop …

  • Xaositects

    Chaos is truth, order is delusion. A body's got to embrace the randomness of the multiverse to learn its secrets.
    As these sods see it, the multiverse …

  • Believers of the Source

    We are all one - gods, mortals, even fiends come from the same source. Who knows? Maybe next time you'll be a larva.
    To these cutters, all things are …

  • Fated

    A body's got to make his own fate. Mercy's just a weak sod's crutch.
    This faction says the multiverse belongs to those who can hold it. Each sod makes his …

  • Sign of One

    Where's the center of the multiverse? Me - I'm the center of the multiverse.
    Every person, every individual, is unique. This is the greatest glory of …

  • Athar

    Peace via fraud is unacceptable.
    According to these folks, the great and feared powers are lies! Those who claim to be the "gods" of the planes are just …

  • Free League

    Think for yourself - don't listen to me!
    This ain't no faction and nobody tells them what to do. The ideas that any berk knows the truth and everybody …

  • Revolutionary League

    First we get rid of the old order. Then we'll worry about the truth.
    "These universes, these powers, they're all corrupt!" screams this faction. "They' …

  • Saeyrath

    Prime Material Plane

    System: Unknown Factions Present: Unknown
    The Prime Material World of Saeyrath was once home to powerful spellcasters of some variety; the destruction of this …

  • Campaign Timeline

    Act One

  • Cortez Eagy

    Cortez Eagy was a female genasi and [[:the-goatswood-flayer|the Goatswood Flayer’s]] first victim, found dead in her home on Hiverunners’ Road. She was …

  • Marlin Hargrave

    Marlin Hargrave was a male human and the second victim of [[:the-goatswood-flayer | the Goatswood Flayer]], found dead on Hiverunners’ Road. He was killed on …

  • Thaddeus Braggette

    Thaddeus Braggette was a male tiefling and [[Fraternity of Order]] factioneer, and [[:the-goatswood-flayer | the Goatswood Flayer’s]] third victim, found …

  • Titus Chamble

    Titus Chamble was a male human and [[:the-goatswood-flayer | the Goatswood Flayer’s]] fourth victim, found dead in an alley in the Lower Ward. He was killed …

  • Karen Dufois

    Karen Dufois was female bariaur and [[:the-goatswood-flayer | the Goatswood Flayer’s]] fifth victim, found dead in her antique shop in the Market Ward. She …

  • Nathaniel Hallstead

    [[:the-goatswood-flayer | The Goatswood Flayr’s]] sixth victim, Nathaniel Hallstead was a [[Bleak Cabal]] factioneer and a devout follower of Ilmater. He was …

  • Santana Elofson

    Santana Elofson was a female prostitute and [[:the-goatswood-flayer | the Goatswood Flayer‘s]] seventh victim. She was found dead in the Black Sails Inn and …

  • Grace Von Kedra

    Grace Von Kedra was female tiefling and [[:the-goatswood-flayer | the Goatswood Flayer’s]] eighth victim, found dead in her home on Ash Row. She was killed …

  • Cordell Lockery

    Cordell Lockery was a male human and [[:the-goatswood-flayer | the Goatswood Flayer‘s]] ninth victim, found dead in an an alley off Radagast Street. He was …

  • Gray Guard

    The typical image of a paladin is a proud knight of noble bearing, resplendent in armour brighct as sunlight and bearing a sword shining with the purity of his cause. This archetype, upheld by both idealistic knights and their enemies, has killed …

  • Mercykiller Paladin Code


    Honor & Justice

    Personal Reputation [1-point Tenet] The paladin must maintain his good standing in the community. If he commits a deed that would result in him being exiled or disgraced, he breaches his code. Still, he need not …

  • Cloistered Cleric

    The cloistered cleric spends more time than other clerics in study and prayer and less in martial training. He gives up some of the cleric's combat prowess in exchange for greater skill access and a wider range of spells devoted to knowledge (and the …

  • I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.