Abacus, Naedas, Sitani, Taga, Tim, and Loopwyn pass through the portal, with busy streets and the cacophony of a crowd greeting them on the other side. Loopwyn is eager to make his way to an appointment in the Clerk’s Ward, though he refuses to elaborate on the nature of the meeting. Unwilling to lose contact with the gnome completely, the others follow him.
Loopwyn leads the group to a dimly lit alehouse called the Screaming Hand, and though Sitani and Abacus are reluctant to enter, they eventually follow through the door. A redheaded woman with horns shimmies on a stage, singing in a dusky voice with a band playing behind her. Loopwyn sits at a table by the stage and looks quite irritated, though refuses to explain what he is doing there or why he’s upset. After finishing her song and leaving the stage, the woman returns some five minutes later in less flashy clothing. Addressing Loopwyn as “Loopy,” she invites the gnome and his friends back to her dressing room.
The woman introduces herself as Dolly. She is vivacious and playful in conversation, and much about her manner seems to get on Loopwyn’s nerves. Though she laughs off most questions, she states that she was already made aware Loopwyn was escorting a group of primes through Mechanus, and she gleefully shares name of the winged woman opening the planar breach: Nerissa. After offering to speak with Nerissa on their behalf and to look for a portal to send Tim back to Faerun, Dolly tells them to meet her the following night at the Crimson Harpy, a bar in the Lower Ward she’s scheduled to perform at.
Abacus, Sitani, Nadeas, Taga and Tim leave the Screaming Hand without Loopwyn and go to Abacus’ home, a one-bedroom apartment above a barbershop on Turtle Lane in the Market Ward, regrouping before making their way to the Lower Ward to deliver the package. Sitani, Naedas and Tim go outside to the Great Bazaar where they purchase new clothes for Naedas and Tim and offload Barbara‘s kukri for 151 jinx and a silk coin purse. They ask some of the merchants about Shemeshka the Marauder and learn that they are an information broker and an important figure in Sigil’s cross-trade.
When the group arrives at the Oarsman that evening, the barman appears to have been expecting them, and furthermore, expects them to hand the package over to him. After some deliberation, the group gives the package to the barman, but insist they have information Shemeshka will want to hear. They are told to go to Fortune’s Wheel the following day at eight hours after peak.